ABOUT THE SEAMEO RECSAM MAKERSPACE

What is a Makerspace

A makerspace is a physical space that provides access to equipment and guidance in a flexible format that responds to the interests and skill levels of users collaborating on self-directed projects. These spaces allow users or “makers” to explore their passions in a creative and inclusive way while perfectly aligning with the mission and vision of SEAMEO RECSAM on equity of access, experiential development and lifelong learning.

The makerspace provides an opportunity to add on value with a learning environment that empowers teaching and learning. This makerspace showed that science educators, administrators and librarians collaborate to create makerspace with which students design projects, products and engage in activities that teachers skills in applying technology tools.


        

About SEAMEO RECSAM

Here we can have a brief description about the SEAMEO RECSAM Makerspace and what makes the SEAMEO RECSAM Makerspace special. If that is not enough content, then this part can also include a brief description about SEAMEO RECSAM.

e.g. SEAMEO RECSAM, the Southeast Asian Ministers of Education Organization Regional Centre for Science and Mathematics, is dedicated to promoting and improving science and mathematics education in Southeast Asia. Established in 1967, we work collaboratively with member countries to enhance the quality of STEM education through training, research, and development.

Our Goals and Vision

The general purpose of our project is to add on value with a learning environment that empowers teaching and learning. In line with this general objective, our project aims to support the academic, social and professional development in Malaysia through the STEM model (technical training based on technology such as coding, simple machines, engineering applications, robotics, 3D design, and printing, etc.).

All the education Specialists at SEAMEO RECSAM will conduct workshops/activities every month for different related themes at the SEAMEO RECSAM Makerspace.

Main Targets

The following special purposes have been targeted in the makerspace:

  • To improve teachers' skills in applying technological tools.
  • To emphasise STEM education through STEM workshops.
  • To include teachers and students in active training through coding, simple machines, engineering applications, robotics, 3D Design and Printing workshops.

To create simulations with web 2.0 tools that embody engineering design processes. Convert these simulations into real life skills with technical legos.

Social Impact

Empowering Learning and Supporting Personal Growth:

  • Introduction to technology and new knowledge to prepare for the future
  • Building meaningful relationships
  • Boosting confidence, critical thinking, and problem-solving skills
  • Encouraging innovation and entrepreneurship through diverse learning and creativity

Hands-On Exploration and Real-World Connection:

  • Authentic learning experiences
  • Engaging the community and fostering change
  • Facilitating making, tinkering, and prototyping
  • Supporting idealization and idea formation

Support

Contact us for additional support!


Rationale and Conceptual Framework

Providing the Best Environment for Innovation

RATIONALE Our project is based on 'learning by experiencing and doing'. In fact, with the innovative method, which will be named 'learning by designing, constructing and producing' in terms of the project, students will be able to print a robot arm with a 3D printing machine, they will be able to move the arm by coding and make all movements in the embedded system.
In this project, teachers and students will first gain a new generation of knowledge by learning through experiencing and doing, their innovative aspects will be revealed, and they will contribute to the country's work force in the long term. In fact, the success of this project will trigger many similar studies in the region. With this project, teachers and students will be ensured to present their innovative ideas that can be applied in all fields of life and their entrepreneurial souls will be enabled.
In STEM education, there is a system approach in which teachers and students are directly in the centre in schools, where laboratories, smart boards, 3D prints, Arduino, robotic sets, web 2.0 tools are used and technology is directly included in education conditions. In this way, teachers and students can fulfil project-based and problem-based learning which is compatible with the understanding of constructivism with an interdisciplinary approach and obtain more qualified academic achievements.

CONCEPTUAL FRAMEWORK The ability to assist pupils in understanding their surroundings is one of the most crucial aspects of education. In order to encourage learning by doing and experience learning, the proposed makerspace will adapt the 5E Inquiry-Based Learning conceptual framework. Additionally, by utilising an inquiry-focused teaching strategy, students/participants can apply their knowledge and establish links between scientific ideas and their daily lives. With its focus on usable design, creativity, and innovation, the maker movement is considered to embrace constructivist learning, which emphasises the active role of learners in developing their own understanding.

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